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Anno 1701 production chain
Anno 1701 production chain











anno 1701 production chain

Your city's town square reflects the state of your colony. This is the kind of place you don't mind spending a lot of time in. When you're doing well, your citizens celebrate in the streets, to the point of sending out a tiny colorful marching band. Zoom in and you can see the exaggerated motions of cartoony settlers going about their daily business, while trees wave in the breeze and seagulls whirl overhead.

anno 1701 production chain

Shimmering cobalt blue ocean waves ripple against detailed coastlines. The world of 1701 is pleasantly stylized from the moment you start laying out the foundations of your city. Stepping outside of your home turf will inevitably lead to conflicts with a colorful cast of colonial-era characters, from rival nations to natives to pirates. Your starting island should provide your basic needs, but before long you'll need to branch out and colonize other nearby islands to get resources for the long haul. Players take on the role of a New World governor trying to turn a backwater colony into a thriving industrial center. avoids that pitfall to carve out a corner of the market that's all its own. The danger of an approach like this is a mish-mash of a game that doesn't please anyone, but from our experience so far 1701 A.D. It's part city-builder, part real-time strategy game, and part management/tycoon game - as though someone slammed Age of Empires, Industry Tycoon, and Caesar into a single title. is one of those games that refuses to be pigeonholed neatly into an established genre.













Anno 1701 production chain